{"id":2839,"date":"2010-10-31T06:13:11","date_gmt":"2010-10-31T14:13:11","guid":{"rendered":"https:\/\/www.ultrasaurus.com\/?p=2839"},"modified":"2010-10-31T06:13:11","modified_gmt":"2010-10-31T14:13:11","slug":"the-future-of-mobile-software-engineering","status":"publish","type":"post","link":"https:\/\/www.ultrasaurus.com\/2010\/10\/the-future-of-mobile-software-engineering\/","title":{"rendered":"the future of mobile software engineering"},"content":{"rendered":"

Last week I participated in a Workshop on Mobile Software Engineering<\/a> as part of the MobiCASE<\/a> conference.\u00a0 I had agreed to be an organizer last summer upon the request Martin Griss<\/a>.\u00a0 I was intrigued by the topic, but didn’t have a clear vision of what might come of the workshop.\u00a0 I applaud Martin’s facilitating an engaging discussion.<\/p>\n

What is different about mobile? and what does it mean for software engineering in general and education specifically?<\/p>\n

I appreciated Tony Wasserman proposing his list of what was unique to mobile. After a lively discussion, there seemed agreement that mobile had just a few unique aspects, but the rest were significant due to the degree of constraint or opportunity offered by mobile platforms.\u00a0 Aspects below are quoted from the Wasserman paper<\/a> which summarizes results from his survey of mobile developers, with additional comments from me and the addition of privacy, personal and “always on” which were raised at the workshop.<\/p>\n

Unique aspects:<\/p>\n